Summary The Wizard Tower is a spiraling, cone-shaped tower of crystalline rock that has a Wizard atop it. It is capable of inflicting powerful splash damage to both Ground and Air Units, though it is limited to a relatively short range. The Wizard Tower, like the Mortar, excels at mowing down entire groups of Troops. However, unlike the Mortar, it has a relatively decent DPS (making it more effective against higher health troops like Giants), and it will target Air Troops in addition to Ground Troops. Also unlike the Mortar, the Wizard Tower has no blind spot. Although the arcane blasts from the Wizard Tower do less damage per shot than Mortar, it makes up for this by having a much higher rate of fire. This makes the Wizard Tower an excellent choice for defending other structures by blasting troops that get too close. The Wizard Tower's only real weakness is its range, which is among the lowest of all defensive structures. ...
Popular posts from this blog
Air sweeper wiki
Defensive Strategy It can only shoot blasts of air in a 120-degree radius, so make sure to have it face the side of the base which is most likely to be attacked by Air Troops. The level 6 Air Sweeper is capable of holding back a clump of Balloons for an extremely long time, provided there is nothing else in range of the Air Sweeper. Use this fact to cover areas of your base you want to especially defend against Balloons. Ensure the sides of your base that are not covered by Air Sweepers are heavily defended by anti-air defenses such as Air Defenses and Archer Towers if possible. Players may choose not to attack from the side the Air Sweepers are covering and attack from the opposite sides - if the sides not covered by the Air Sweepers are heavily defended by other anti-air defenses, the attack may be defeated quickly and this can lead to a defensive victory. Air Sweepers are effective at keeping Lava Pups or Minions away from defending Heroes, and causing large clumps of enemy...
Clash of clans Archer Tower defence strategy
Defensive Strategy Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health). Cannons are very useful for keeping Giants from attacking other defenses. You can defend Mortars and Wizard Towers by placing them within range of Cannons. Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower). Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment. At Town Hall 5 (maybe above too), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily. Offensive Strategy ...
Yo I want that th9 acc
ReplyDelete